As a game concept artist, I have over 15 years of experience in the game industry, working on a wide range of mobile and PC projects, as well as leading my own entrepreneurial ventures. These experiences have equipped me with extensive expertise in team collaboration and management.
My core strengths are in character and cosmetic design, especially the stylized character design. I'm also a generalist — I can jump in to support rough 3D models, environment concepts, and UI mockups whenever needed. This flexibility helps me understand cross-team needs, deliver fast iterations, and collaborate effectively to keep projects moving forward.
Highly self-motivated, I am an independent thinker and problem solver in my work. I learn quickly and have a strong need to grow as a professional. My design approach is logical and collaborative, and I rely on rapid iteration methods to develop projects. I value humility, in myself and others, as a balance to confidence and as a method for learning from my talented peers.